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Space Trap

Graduation Project

 

Game Designing

date. 2017

 

Designing a joyful and educational toy/game to make the basic physics laws
within the aerospace concept understandable and practicable
collaborate with 

 

 

 

Ideation & Research

Identifying the Problems

Preventing alienation with technology with toy/game for children


Lack of educational and fun toy/game in market


Physics can be learned better with physical activity real-life examples, problems encourage
the children learning instead of read book

Project Keywords

Surveys Results

Target group: + 7 children

Online Survey for Parents and Teachers/Intern Teachers
Number of participants: 86

Teachers/Intern Teachers

Parents

43%

57%

Outcomes from Teachers/Intern Teachers' responses

Children have difficulty to learn topic which is not observable, tangible.


Course activity (videos, puzzles, playing game, experiments, interactive...) make more understandable and
permanent.


Organising activity takes a lot of time sometimes because of that we can rarely arrange.


School should have atelier for observation, experiment, playing educational toy/game and also storage of
them.

Outcomes from Parent’s responses

Educational toy/games are preferred mostly for preschool children after that ages children play different style game/toy (puzzles, action men, ball, rope, team games, construction games, pc/tablet/phone games...).


Children get bored after a while if they can not understand the game or if the game is very easy for them.

Market Analysis

Existing Product Types

Trend Education Methods

Experiment Sets


Educational Toys Set


Simulation Games (app. or physical)


Educational Board and Card Games


Scientific Toys


Action Figure


Construction Game/Toys

STEM, STEAM, STREAM
(Combination of Science, Technology,
Robotics, Engineering, Art, Math)


Problem Solving


Project-based learning


3d Modelling


Solution to real-world problem

Specific Products Analysis

COD

Constraints, Objectives and Directives 

Constraints

Objectives

Directives

The specific game intent

Safety(material selection...)


Suitable for +7 age children

Interactive parts


Aerospace concept


Encouraging to science

 

Basic physics rules should be applied
 

Can be leveled

 

Sustainable material selection

 

Individual, team, or opponent

 

Education methods may reference
 

Different color and scenario options


Experimental playable
 


Sketches

Mock-ups

Final Product

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